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Jefklaks Codex

Featured: Retro Gaming (Page 4/5) »

Early Shooter Clones

11/2006

Feeling nostalgic? You can play enhanced versions of your favourite nineties retro shooter - just follow these instructions.

Flashback: Bullfrog

10/2006

The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods.

The Art of Cooperative (PC) Gaming

10/2006

What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course!

On Killing a Lich

10/2006

Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection.

Apogee's Legacy

10/2006

Skip to the Videos part! Only the new and young generation of gamers might not be familiar with Apogee Software - that is, until one has read the article.

Jagged Alliance 2 Review

10/2006

After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999.

Might and Magic VII: For Blood And Honor, The Review

10/2006

In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”.

Zeus Review

10/2006

Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning.

Gobliins 2: the Review

10/2006

Goblin Princes are Ugly Am I the only one wondering what the heck the lead artist ate the day he created Goblins?

Captain Claw Review

10/2006

Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones.

Animal Crossing: Wild World Adventure Blog

10/2006

It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!

Black and White: Creature Isle

04/2002

Black & White is one of the most talked about games of the past year. There is therefore no doubt that that game was a well-aimed bull’s eye.

Command & Conquer: Renegade

04/2002

Westwoods Command & Conquer was one of the first and most influential real-time strategy titles ever in 1995. A universe was created that pitted two futuristic warring factions: the GDI (Global Defense Initiative or ‘the good guys’) and the Brotherhood of Nod (the bad guys), in an unrelenting military-technological war for dominance / world peace and the precious tiberium.

Commandos 2: Men of Courage Review

04/2002

Direct attack is not always the best way, this concept lies close to the heart of Commandos 2 just like its predecessor, the delightful 1998 real-time tactical combat game with mixed elements of action, stealth and sometimes even puzzle solving in a World War.

Hitman 2: the Preview

04/2002

It promises to be tough times again. GTA 3 isn’t quite out yet, and Hitman 2 is already starting to emerge.

Medal of Honor: Allied Assault Review

04/2002

This game was on everyone’s Christmas list long before it came out, but unfortunately it had to be postponed until 2002, like several games.

Return to Castle Wolfenstein Review

04/2002

The year is almost over and more and more big PC action games have been delayed until 2002, outside of Return To Castle Wolfenstein.

Soldier of Fortune 2: the Preview

04/2002

SOF1 will undoubtedly be remembered by everyone. It caused a lot of commotion because the ‘gore’ content was so high. With SoFII this goes one step further … We finally got our hands on a Multiplayer beta and then also tested it extensively, because the screenshots on the net already looked / look great, but the gameplay is also what it should be to be?

The Sims: Vacation the Preview

04/2002

Everyone is now certain that The Sims is one of the most successful Sim games ever. In America alone, 2.8 million copies were sold in May 2000!

Wizardry 8: the Review

04/2002

Sirtech’s last and probably last role-playing game, Wizardy 8, was in development for a whopping 4 years. During this time, the developer lost not only common US publishers, but also massive development changes.