Featured: Retro Gaming (Page 6/6) »
Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones.
It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!
Black & White is one of the most talked about games of the past year. There is therefore no doubt that that game was a well-aimed bull’s eye.
Westwoods Command & Conquer was one of the first and most influential real-time strategy titles ever in 1995. A universe was created that pitted two futuristic warring factions: the GDI (Global Defense Initiative or ‘the good guys’) and the Brotherhood of Nod (the bad guys), in an unrelenting military-technological war for dominance / world peace and the precious tiberium.
Direct attack is not always the best way, this concept lies close to the heart of Commandos 2 just like its predecessor, the delightful 1998 real-time tactical combat game with mixed elements of action, stealth and sometimes even puzzle solving in a World War.
It promises to be tough times again. GTA 3 isn’t quite out yet, and Hitman 2 is already starting to emerge.
This game was on everyone’s Christmas list long before it came out, but unfortunately it had to be postponed until 2002, like several games.
The year is almost over and more and more big PC action games have been delayed until 2002, outside of Return To Castle Wolfenstein.
SOF1 will undoubtedly be remembered by everyone. It caused a lot of commotion because the ‘gore’ content was so high. With SoFII this goes one step further … We finally got our hands on a Multiplayer beta and then also tested it extensively, because the screenshots on the net already looked / look great, but the gameplay is also what it should be to be?
Everyone is now certain that The Sims is one of the most successful Sim games ever. In America alone, 2.8 million copies were sold in May 2000!
Sirtech’s last and probably last role-playing game, Wizardy 8, was in development for a whopping 4 years. During this time, the developer lost not only common US publishers, but also massive development changes.