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Originally released only two years after Sacred, Titan Quest combines Greek mythology with hack and slash: a world full of mesmerizing creatures to kill, wealth to collect, and above all: horrible bugs and boring gameplay.
Three years after the highly appreciated Torchlight, Runic Games continues the trend with Torchlight 2, released only a few months after Diablo III. Should we be comparing this versus Diablo 2 or 3? Is it worth it to again hire a pet, gear up, and go after the Alchemist? Let's find out.
After twelve years of agony and resorting to other Diablo-like games, series finally returns with a third installment. Not developed by Blizzard North, and not quite being Diablo, how does Diablo 3 hold up compared to other hack and slash games, and to its predecessor?
In 2009, the masterminds of the guys behind Fate and Blizzard North created the near-perfect Diablo game everybody was waiting for since Diablo II: Lord of Destruction. Oh, and it was released within 11 months. Suffice to say that it is worth a long and hard look!
Ideated in the 1995 college years of Michael Booth, this intended to be multiplayer focused fast-paced wizard combat game ultimately would wound up to be compared to Diablo II, which was released five months later. Yet, a lot of the likable charm, quickness and quirkiness remained. Is this really a traditional hack & slash game?
Next in line after finishing Sacred: whacking my way through endless hordes of Krugs, skeletons, crystal shards, and goblins. How does the original Dungeon Siege hold up compared to the hack & slash king Diablo 2?
Sixteen years after its initial release, I finally managed to take the time to thoroughly inspect Sacred (the Gold release). I've always been a big fan of hack & slash games, so let's take this opportunity to compare mechanics of Sacred VS the undisputed king: Diablo 2.
One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here...
Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?
Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article.