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Ultima Underworld: The Stygian Abyss, a Playthrough Report
Read The Review →
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December’s DOS Game Club game was Ultima Underworld: The Stygian Abyss, a role-playing masterpiece from ORIGIN Systems released in 1992 that clearly was lighyears ahead of its time. For reference, this game was released a month before Wolfenstein 3D, and even DOOM a full year later was not able to manage some of the capabilities of the 3D engine (swinging doors, jumping/flying, fully polygonal objects like the benches and shrine, …). Apart from the remarkable engine, and perhaps true to its Ultimna nature, the game is also superb in its world building.
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Teenage Mutant Ninja Turtles: Shredder's Revenge
Read The Review →
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From the moment the publisher Dotemu released the first trailer a year ago, I’ve been excitedly and anxiously looking forward to the release of Shredder’s Revenge: beautiful 2D pixel art, a beat ’em up in the same grand scale as Turtles in Time, up to six player local co-op play support, a banger soundtrack—what else do you want from a game like this? Luckily, my anxiousness immediately waned as soon as I started playing it. From the moment I booted up the game—where you’re greeted with a beautifully animated nineties-inspired intro cinematic—until the very end, the big grin on my face only went bigger. Cowabunga!
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Kirby's Dream Land 2
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In March 1995, the previously white now turned pink sucking fluff ball named Kirby dreamed up a much improved Land installment for the Game Boy: Kirby’s Dream Land 2. It would be the third Kirby Game Boy game, but the second mainline game since 1993’s Kirby’s Pinball Land is one of the many spin-offs.
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TOEM: A Wholesome Photo Adventure
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TOEM is the mystery that you somehow have to discover, photograph, and take back home to show your mom. TOEM is the beauty that is the world, the kindness that are the people within it, and the lovely weirdness that is the interconnectedness of it all. It is very hard to explain a delightfully weird game such as TOEM, but I’ll try my best anyway.
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Looney Tunes Collector: Alert & Martian Revenge
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My quest to find a retro handheld Looney Tunes game that doesn’t suck can finally end. Besides the too short Sylvester & Tweety and admirable platformer effort Looney Tunes on the original Game Boy, the Looney Tunes Collector games are actually worth digging into.
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Might & Magic: Clash of Heroes
Read The Review →
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If you’ve ever wondered what a “Puzzle RPG” might look like, you should play Might & Magic: Clash of Heroes, a successful blend of tactical puzzling with light RPG elements that perfectly fits on Nintendo’s mobile DS platform. Toronto-based indie developer Capybara Games, before Clash of Heroes known for their addictive mobile puzzle games, somehow managed to seize Ubisoft’s Might & Magic license to produce a highly original take on the increasingly crowded and perhaps stale handheld puzzle genre. A few years later its gameplay was rebalanced and ported to the PC, but here I’ll focus on the original DS version instead (and a Definitive Edition is coming soon for both PC and Switch!).
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Lode Runner: The Legend Returns Review
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Core mechanics
A concept almost as old as Pong, the Godfather of nowadays gaming. You climb up and down little ladders, collecting various forms of loot. And guess what - you’re being chased by blood thirsty (well yeah, sort of) eurhm, red humanoid shaped things. On your way through each puzzle, there are multiple ways of dealing with them. From digging a hole and watching earth grow as fast as it can, squashing the enemy, to picking up little and very big bombs. Of course, the objective in each level is to collect all loot displayed and get the hell outta there.
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Super Mario Land 2: 6 Golden Coins
Read The Review →
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The second Game Boy Mario Land installment is criminally underappreciated and that has to stop. I’m here to tell you that you owe it to yourself to breeze through this strange non-Mushroom Kingdom where everything you know about Mario is turned upside-down.
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Inscryption: Card Game Inception
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Have you ever played a game where you felt the game was playing you? As the walls of meaning start to crumble, you gradually lose grip of the term “game”. And then another game within a game presents itself. And another one. Yet all you can say as you continue to stare at the screen is What The Fuck? Didn’t I buy just another indie card game? Yes and no—welcome to Card Game Inscrypception. We need to go deeper!
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Plants vs. Zombies (Game Of The Year)
Read The Review →
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The most popular PopCap game everybody and their grandmother played back in the day was certainly the tile-matching browser game Bejeweled. I can vividly remember not paying attention during computer classes in high school precisely because of this. It must have netted PopCap millions: not long after that, they fire-started their acquisition rounds, and in 2011, EA bought PopCap for a whopping
[...]$650
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Sonic Mania, four years later: still more than Grand.
Read The Review →
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I finally cracked it. I finally know what makes a grand game. It turns out to be astonishingly simple: if it makes me smile. The longer I smile, the better. Sonic Mania made me smile, chuckle and almost cry from the beginning to the very end. The game’s premise is simple: it brings joy to the people who loved the ancient 2D Sonic games. Christian Whitehead managed to deliver on all levels: originality, level design, soundtrack. It is simply everything a Sonic fan would want. The only thing I regret is that it’s not longer.
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Medal of Honor: Allied Assault Review
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This game was on everyone’s Christmas list long before it came out, but unfortunately it had to be postponed until 2002, like several games. That is why expectations got higher and higher, especially in connection with the competition with other 3D shooters. But is the game really good? This is the 1st time that a game like this after Half-Life has grabbed our throat like that!
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Super Castlevania IV Is Still Super
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It’s hard to believe that a game such as Super Castlevania IV—stuffed with amazing moments, superb Mode-7 graphical effects, and thrilling soundtrack—is already 32 years old. It’s Konami’s first attempt to boost the Castlevania genre from 8-bit to a 16-bit console, and most of the time, the choices made were spot on—and still are. From the moment you enter the first castle gates, until the drawbridge slowly closes and the Theme of Simon Belmont track starts pumping adrenaline in your veins, you know: this is a true Castlevania classic.
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Super Mario Bros. Wonder: Pipe Dreams Do Come True
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2023 has been an amazing year for games, and Nintendo’s wonderful Wonder is no exception. Super Mario Bros. Wonder is the first truly new 2D Mario game since the release of the New Super Mario Bros. (NSMB) franchise in 2006—that’s a stunning 17 years, for anyone who’s counting! When it comes to bringing back to life beloved 2D genres, Nintendo seems to be on a roll. Just like the recent Metroid Dread, Wonder scored wonderfully high among critics, and just like Dread, there’s very little here to complain about, besides perhaps the fact that the wonderfulness is over too quickly.
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Captain Claw Review
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Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones. There was almost never an attempt to revive the classic 2D side-scrolling action and add a few modern elements to it. Except for Monolith Productions of course! We know Monolith mostly from First Person games like the recent F.E.A.R. and of course the No One Lives Forever series. Claw was one of their first titles which proved Monolith was quite capable of putting together a complete game package, even including a level editor and multiplayer options, in the PC world. Blood is probably the oldest known game from these developers. Hungry 2D platformes which refuse to buy a decent handheld system to ease the pain will likely enjoy Captain Claw. Let’s see what the game has to offer. (Or had…)
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Might & Magic VIII: Day of the Destroyer, a Playthrough Report
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It’s been too long since I’ve taken another stab at one of my many love/hate relationships; this time arguably the last good installment in New World Computing’s Might & Magic genre: Might & Magic VIII: Day of the Destroyer, or simply shortened as MM8. When it was released in 2000, this was the game that introduced me to the sprawling worlds of computer RPGs. Twenty-three years ago, I had no clue what I was doing, but I was most definitely having fun. I never managed to finish it, nor its predecessor, MM7, so I thought, why not make another attempt—a genuine one, this time?
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Nox VS Diablo 2: an In-Depth Analysis
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[...] Ideated in the 1995 college years of Michael Booth, this intended to be multiplayer focused fast-paced wizard combat game ultimately would wound up to be compared to Diablo II, which was released five months later. Yet, a lot of the likable charm, quickness and quirkiness remained. Is this really a traditional hack & slash game? [...]
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Celeste: Strawberry Picking on Mountaintops
Read The Review →
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Does Celeste really need an introduction? I ascended the snowy mountaintop back in 2018 when the game initially was released but simply forgot to take notes. The game’s many secrets, extra modes, and achievements basically asks for a revisit, so I did, finger at the ready to take screenshots where needed.
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Quake (2021 Remaster)
Read The Review →
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After playing Outlaws, I felt the need to go back one more year to id Software’s 1996 seminal shooter title, Quake. But what is there left to say about one of the very first fully 3D polygon-rendered shooters that further propelled the shooter, multiplayer, and modding community to the heights they are now? Everyone has heard of Quake, and without it, we wouldn’t have Half-Life, the birth of story in FPS, or the Team Fortress mod, the birth of char- and team-based multiplayer mayhem. I could go on by restating how important this game is to the history of video gaming, but instead, I’d rather give you my opinion of how it plays today in 2023.
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Axiom Verge: A One-Man Love Letter To NES Metroid
Read The Review →
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In March 2010, after witnessing the success of early indie video games like 2008’s Braid, Tom Happ started building a virtual world as a side project. Five years later, that sci-fi hacker-inspired world was released into the wild and met with the deserved critical acclaim. It was ported to various platforms, including in 2017 on the Switch where I played it on—and even received a Limited Run physical release that I’m proud to own.
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Wario Land II
Read The Review →
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Four years after Wario Land: Super Mario Land 3, Nintendo treats us with another Wario Land Game Boy game, this time flashed onto a neat black color-enhanced cartridge. As soon as you boot up the game and play the first stage, you realize why they dropped the Mario Land subtitle: Wario has finally gone independent. Wario Land II misleads players into thinking it’s just another sequel, while in fact the gameplay is radically different—for the better. Let’s-a go, wahahahah! (Imagine the garlic smell coming with this laugh)
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Arcanum: the Review
Read The Review →
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Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.
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Day Of The Tentacle (Remastered)
Read The Review →
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If there is any adventure game that doesn’t need an introduction, it’s LucasArts’ masterpiece Day of the Tentacle (DOTT). And with that, I’ve already spoiled our evaluation of the game: it’s nothing less than amazing. This month, we’ve replayed the remastered edition of the game, which gives it a fresh new coat that… we ended up disliking and brushing aside.
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DUSK: Something Went Wrong, Better Kill Everything
Read The Review →
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Something Went Wrong: Better Kill Everything it says on the back of the dark red box that’s decorated with looming fiend-like skeletons called Wendigos guarding a dangerous looking cathedral. What a promising start! Better kill everything indeed: DUSK is a retro-inspired shooter where fluid constant movement is a requirement to survive the swarms of horrifying enemies, just like the nineties shooters you know and love. DUSK doesn’t beat around the bush: booting it up, you’re greeted with a fake DOS prompt where assets are being loaded in just like you’d load Duke, DOOM, or Quake. Designer David Szymanski openly states that DUSK is heavily influenced by said games.
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DOOM + DOOM II: Why Choose If You Can Have Both?
Read The Review →
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I’ve always considered 1994’s DOOM II to be more of an expansion to 1993’s DOOM—a very necessary one, that is: who would want to play DOOM without the double barrel shotgun? I can live without that chainsaw, but the super shotgun, no way. It’s not only packing a punch, rapidly becoming my favourite weapon to put holes though Pinkies, but also inspiring future (retro) shooters to have keyboard slot
[...]3
reserved for that double buckshot machine. From Project Warlock to DUSK, any decent game that calls itself (retro) shooter simply has to come with a super shotgun. That’s DOOM II’s true legacy. -
Jagged Alliance 2 Review
Read The Review →
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After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it’s sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you’re at it, nab the Gold version!) is worth it or not.
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Wizardry 8: the Review
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Sirtech’s last and probably last role-playing game, Wizardy 8, was in development for a whopping 4 years. During this time, the developer lost not only common US publishers, but also massive development changes. Because of all these difficulties in bringing a game like this to the market, you may find that a game like Wizardy needs a little bit of attention.
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Paper Mario: The Thousand-Year Door (2024 Remake)
Read The Review →
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In 2021, I was over the moon with Moonsprout Games’ (pun not intended) Bug Fables on Switch: finally a proper Paper Mario-esque fan-game that came close to the original. Three years later, Nintendo surprised us all by dropping the Thousand-Year Door remake announcement in a recent Nintendo Direct. Is this really happening? And the release date wasn’t that far off either! Yes, it really happened, and I’m very glad to say/write that it’s not just a quick cash grab riding on the nostalgia wave either. If you’ve never experienced a Paper Mario game before, you’re in for a treat. This is pretty much required gaming material—it’s in my Top 25 Games of All Time list for a reason.
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Animal Crossing: Wild World Adventure Blog
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[...] It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do! [...]
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Diablo 2 Twenty Years Later: A Retrospective
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[...] 2020 marks the 20th anniversary of the beloved and mostly undisputed hack and slash king, Diablo II. Does it still hold up, twenty years later, compared to modern Diablo clones? [...]
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Castlevania Aria of Sorrow: a retrospective
Read The Review →
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Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.
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Pizza Tower: Cathartic Wario Crazyness
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Nintendo’s big-butted antihero character Wario was one of the greatest things ever to grace on the Game Boy handhelds, as discussed in the Wario Land retrospective. The series gradually evolved from a conventional Mario platformer spin-off to a crazy take on… craziness? Sadly, after Wario Land 4 on the GBA, Nintendo stopped caring about platformers and instead turned towards plucking nose hair and other (even more crazy) minigames in the WarioWare series.
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Commandos 2: Men of Courage Review
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Direct attack is not always the best way, this concept lies close to the heart of Commandos 2 just like its predecessor, the delightful 1998 real-time tactical combat game with mixed elements of action, stealth and sometimes even puzzle solving in a World War. II framework. In 1999, Spanish developer Pyro Studios came out with a stand-alone pack with more action, but also with more experience required. So be warned, in Commandos 2, you are in command of a small troop of elite soldiers, who must lead you to success in Germany and Japan. This game is very difficult, especially at the beginning, but it certainly brings the atmosphere of the Second World War …
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Super Metroid: the Granddaddy of Metroidvania's
Read The Review →
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After finishing Hollow Knight, I rather fancied playing another metroidvania—one I actually, to my big shame, never really touched: the granddaddy of ‘vanias, Super Metroid. Released in 1994, twenty-seven full years ago, it still looks and plays remarkably well, and it has the enticing atmosphere to thank for it. I lamented on Hollow Knights’ mesmerizing world before, but this is one of the games that it owes its legacy to, so it would only be showing some decency to take a good look at Super Metroid.
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Monkey Island 2: LeChuck's Revenge (Special Edition)
Read The Review →
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It has been since December 2021 that I touched a Monkey Island game: The Curse of Monkey Island. What better way to celebrate the exciting upcoming release of Return to Monkey Island next week than to replay all the other games? Or at least the most revered ones, The Secret of Monkey Island and its successor, LeChuck’s Revenge. Both got a “special edition” fresh coat of paint, just like Day of the Tentacle Remastered, which you might or might not like: we’ll see in a bit what’s so special about the special edition.
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Zeus: Master of Olympus
Read The Review →
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Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning. Actually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea? Before we move on I should really collect more taxes. Thank you rich people! - oh, I heard a reply: “No, thank you - ruler of this wonderful wealthy city!” Yes, I’m getting hooked. All hooked up. Zeus: Master of Olympus is in fact the fifth time something like this happened - thanks a lot Impressions Games! Is this sad coincidence this company also had to close due to bad sell records? Without further delays, let’s head straight into the building fest, because Zeus is (subjectively) simply the best city building game to date.
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Rainbow Six 3: Raven Shield - 17 Years Later
Read The Review →
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It’s amazing that the second disk is still readable by my Retro WinXP machine. It has been heavily abused in 2003 and the years after that. Rainbow Six’ third installment, Raven Shield (or simply RvS), is quite a departure from the crude looking Rogue Spear. For once, the gun you’re shooting with is rendered, and the game is operating under the Unreal 2 engine now. But the most fundamental change is the focus on action, rather than the planning.
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Tactics Ogre: A Reborn SNES Masterpiece
Read The Review →
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What if you take an obscure 1995 SNES strategy RPG, Tactics Ogre: Let Us Cling Together originally developed by Quest, and remaster it for the PSP? In 2010, that sounded like a good idea, and it was fairly well-received. In fact, that release, together with the remaster of a more well-known Japanese SRPG called Final Fantasy Tactics, was the sole reason why I bought a PSP Slim in the first place. The PSP version of Let Us Cling Together completely overhauled the original that was mistreated with a wonky PS1 release—voice acting, redone portraits and rewritten dialog to better cater to the West, and a different skill system almost made for a completely different game.
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Hollow Knight: Metroidvania marries Demon Souls
Read The Review →
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I hope they get divorced.
That’s my review, condensed into a single sentence. As much as I loved my deep dive into the world of Hallownest, as the end came near, I tried stopping playing three times. And I’m not alone. Here are a few fun Reddit threads:
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Goblins Quest 3: Mind-bending, Plot-twisting, Brain-teasing?
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In case you haven’t noticed yet, this website partially serves as a homage to the quirky French puzzle adventure series called Gobli(i)(i)ns, where the amount of ‘i’s in Goblins determines the party size. Last year Pierre Gilhodes pleasantly surprised fans like us with Gobliiins 5, the first proper Goblins game since… well… this one: Goblins Quest 3 in 1993! (Yes, we too are ignoring the 3D mistake called Gobliiins 4).
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BG2 Solo Blade: A Report
Read The Review →
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Report Content
- Soloing - the Introduction
- The Blade Kit explained
- Used Baldur’s Gate II Setup
- Part 1: Irenicus’ Dungeon
- Part 2: The Circus Tent & Slums Slaves
- Part 3: A Tanner & More Slaves
- Part 4: The Astral Prison
- Part 5: Daystar & Mae’Var
- Part 6: Some Beholders & a Lich
- Part 7: Druid Grove & Guarded Compound
- Part 8: Planar Sphere & Kangaxx!
- Part 9: The Shadow Temple
Top 100 Criteria
The following criteria were used to compile the above list:- Did playing the game create many memorable moments?
- Super Mario Land might be the first pocket-based Mario, but
+ Super Mario World’s cape suit and Yoshi are much more fondly remembered. - Is the game still great to play today?
- Wolfenstein 3D’s basic gameplay did not age well, but
+ DOOM (1993) still holds up well thanks to the gameplay, source ports, and modding community. - Does the game come with a superb soundtrack?
- Death’s Door is accompanied by an atmospheric but forgettable musical score while
+ Monkey Island 2’s catchy tracks are true earworms.
Top 100 Statistics
Click on a bar in one of the graphs to filter the above list.
Games by Release Year
Games by Platform
Games by Genre
Related Links
The following other lists can be considered similar to a certain degree.
Similar Top 100 Lists
- Edge’s Top 100 (17% common, 9% in same tier)
- IGN’s Best 100 Video Games Of All Time (17% common, 7% in same tier)
- Retro Gamer’s Top 100 (17% common, 5% in same tier)
- The RPS 100 2024 (11% common, 6% in same tier)
- PC Gamer’s Top 100 2024 (11% common, 4% in same tier)
- RPG Codex’s Top 70 PC RPGs (And Some Hidden Gems) (9% common, 4% in same tier)
- The EuroGamer 100 (7% common, 3% in same tier)
Most Popular Entries Also On Similar Lists
List History
- 2025-04-14—DOOM + DOOM II replaced DOOM (1993).
- 2025-01-18—Out: Slay the Spire. In: Inscryption. (D)
- 2024-12-20—Out: Commander Keen in Goodbye Galaxy!. In: Ultima Underworld. (D)